Hands-On Unity 2021 Game Development: Create, Customize, and Optimize Your Own Professional Games From Scratch with Unity 2021, 2nd Edition

Nicolas Alejandro Borromeo

Language: English

Publisher: Packt Publishing

Published: Aug 20, 2021

Description:

Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games

Key Features

  • Unleash the capabilities of C# scripting to create UIs, graphics, game AI agents and more
  • Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animation
  • Build an AR experience using Unity's AR Foundation

Book Description

Unity is a comprehensive yet simple suite of tools for developing video games. You can use Unity to not only create video games, but also AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. With this book, you will get to grips with creating a full game from the ground up, building it step-by-step and applying your knowledge as you progress.

Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games.

By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools.

What you will learn

  • Explore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UI
  • Program rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline
  • Implement postprocessing to improve graphics quality with full-screen effects
  • Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken
  • Add animations to your game using the Animator, Cinemachine, and Timeline
  • Use the brand new UI Toolkit package to create user interfaces
  • Implement game AI to control character behavior

Who this book is for

This Unity engine book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of this Unity game development book.

Table of Contents

  1. Designing a Game from Scratch
  2. Setting Up Unity
  3. Working with Scenes and Game Objects
  4. Grayboxing with Terrain and ProBuilder
  5. Importing and Integrating Assets
  6. Materials and Effects with URP and Shader Graph
  7. Visual Effects with Particle Systems and Visual Effect Graph
  8. Lighting Using the Universal Render Pipeline
  9. Fullscreen Effects with Postprocessing
  10. Sound and Music Integration
  11. User Interface Design
  12. Creating a UI with the UI Toolkit
  13. Creating Animations with Animator, Cinemachine, and Timeline
  14. Introduction to C# and Visual Scripting
  15. Implementing Movement and Spawning
  16. Physics Collisions and Health System
  17. Win and Lose Condition
  18. Scripting the UI, Sounds, and Graphics
  19. Implementing Game AI for Building Enemies
  20. Scene Performance Optimization
  21. Building the Project
  22. Finishing Touches
  23. Augmented Reality in Unity

**