Language: English
Apple Computers & Technology Development & Programming Engineering Engineering & Transportation Hardware Macs Mobile Phones; Tablets & E-Readers Object-Oriented Design Programming Software Design; Testing & Engineering Telecommunications & Sensors iOS & App Development
Publisher: O'Reilly Media
Published: Sep 28, 2011
Description:
Let's say you have an idea for a killer iPhone app. Where do you begin? Head First iPhone Development will help you get your first application up and running in no time. You'll quickly learn to use iPhone SDK tools, including Interface Builder and Xcode, and master Objective-C programming principles that will make your app stand out. It's a complete learning experience for creating eye-catching, top-selling iPhone applications.
We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone Development provides a visually-rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
About the Author
Dan Pilone is a Senior Software Architect with Blueprint Technologies, Inc. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He also teaches project management, software design, and software engineering at The Catholic University in Washington D.C. Dan has written several books on software development, including "UML 2.0 in a Nutshell" (0-596-00795-7) and "UML 2.0 Pocket Reference" (0-596-10208-9), both O'Reilly.
Tracey Pilone is a freelance technical writer who has supported mission planning and RF analysis software for the Navy. She is a licensed Civil Engineer who has worked in construction management for several years in Washington DC. She has a Civil Engineering degree from Virgina Tech and a Masters of Education from the University of Virginia.