Learning TypeScript
Josh Goldberg
Applying Math With Python: Practical Recipes for Solving Computational ...
Sam Morley
Integral Life Practice: A 21st-Century Blueprint for Physical ...
Terry Patten & Adam Leonard & Marco Morelli & Kenneth E. Wilber
Knowledge Seeker - Ontology Modelling for Information Search ...
Edward H. Y. Lim & James N. K. Liu & Raymond S. T. Lee
Translations of Greek Tragedy in the Work of Ezra Pound
Peter Liebregts
Bloomsbury Studies in Classical Reception (1)
Data Sketches: A Journey of Imagination, Exploration, and Beautiful ...
Nadieh Bremer & Shirley Wu
It’s All Analytics!: The Foundations of AI, Big Data, and Data ...
Scott Burk & Gary D. Miner
Handbook of Big Data
Peter Bühlmann & Petros Drineas & Michael Kane & Mark van Der Laan
Graphical Methods for Data Analysis
John M. Chambers
Multisensor Data Fusion and Machine Learning for Environmental ...
Ni-Bin Chang & Kaixu Bai
Pattern Recognition in Speech and Language Processing
Wu Chou & Biing Hwang Juang
LaTeX Intolerance: Basic Science, Epidemiology, and Clinical ...
Mahbub M. U. Chowdhury & Howard E. Mailbach, M. D.
The Riemann Hypothesis and Hilbert's Tenth Problem
Sarvadaman Chowla
Pharmaceutical and Medical Applications of Near-Infrared Spectroscopy
Emil W. Ciurczak & Benoit Igne
A Sampler of Useful Computational Tools for Applied Geometry, ...
Daniel Cohen-Or & Chen Greif & Tao Ju & Niloy J. Mitra & Ariel Shamir & Olga Sorkine-Hornung & Hao (richard) Zhang
Environmental Management in European Companies: Success Stories ...
Jobst Conrad
Real Sound Synthesis for Interactive Applications
Perry R. Cook
Analysis of Survival Data
D. R. Cox
WebGL Insights
Patrick Cozzi
Handbook of Natural Language Processing
Robert Dale & Hermann Moisl & Harold Somers
Big Data of Complex Networks
Matthias Dehmer & Frank Emmert-Streib & Stefan Pickl & Andreas Holzinger
3D Math Primer for Graphics and Game Development, 2nd Edition
Fletcher Dunn & Ian Parberry
Principles of Copula Theory
Fabrizio Durante & Carlo Sempi
3D Game Engine Architecture: Engineering Real-Time Applications ...
David H. Eberly
3D Game Engine Design: A Practical Approach to Real-Time Computer ...